

Various items in the apartment also figured into the characters' costumes. The game's costumes were thrown together and purchased from a single store in Boston's Chinatown, with Gavin and Rubin not knowing what a given character would look like until the uniform was at the register. Gavin and Rubin enlisted friends and family members to portray the game's characters most of them worked for free, as Gavin and Rubin were unable to pay them. This confused and disturbed their neighbors, who mistakenly believed that the pair were filming kinky pornographic films. To film the moves in the game, Rubin had to open the front door and shoot from the apartment hallway. The position of the screen, improper lenses for their camera, and small size of the apartment complicated the filming process.
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Thus, they bought a cream-colored screen and nailed it to the living room wall, covering the apartment's only windows as well as the air conditioning vents. Īlthough Gavin and Rubin intended to replicate Mortal Kombat's visuals with a digitized approach, their restricted budget disallowed a chroma key system or any kind of motion capture backdrop.

However, Gavin was still attending the MIT, and so convinced Rubin to come to Boston, acquiring an apartment for them to live and work in. Knowing that they would have to work in the same location to make the game, Rubin attempted to convince Gavin to move to Newport Beach, California. You could start working out balance issues and play issues and stuff." Gavin and Rubin aimed to create an over-the-top and "slightly more comedic" Mortal Kombat, primarily inspired by a number of Hong Kong kung fu films they had watched together. Gavin explained that "You make one background and one character, you play against yourself, and you’ve got a playable game. Rubin observed that the direct nature and smaller size of fighting games in comparison to role-playing games made them easier and quicker to make. Īround the start of Way of the Warrior's development, fighting games such as Mortal Kombat, Street Fighter and Samurai Shodown had become popular in arcades and on home consoles. While they still lacked a business plan, Rubin insisted that designing instinctively was the "appropriate way to make games", while Gavin added that self-funding without the oversight of publishers pushed them to devote their time and resources more wisely. According to Rubin, Way of the Warrior marked Naughty Dog's exit from game making as a hobby and an entrance into game development as a profession. After agreeing to create a game for the 3DO, Gavin and Rubin began development in 1993 without an attached publisher, and self-funded production with the money made from Rings of Power, amounting to $80,000. Gavin and Rubin were quickly persuaded by the prospect of games made for a large and readily produceable format, thus bypassing the cartridge-printing decisions encountered with Rings of Power, and accepted Hawkins's proposal.
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Eight months after the start of their hiatus and before Rubin would begin work on Wolf, Gavin and Rubin received a call from EA founder Trip Hawkins, who disclosed his plan for a new disc-based console named the 3DO and offered the pair free development kits. Rubin's company soon accepted a contract from Columbia Pictures to create a shot for the film Wolf (1994). Rubin instead established a special effects company, initiating his involvement in 3D computer graphics. Gavin pursued a PhD at the Massachusetts Institute of Technology (MIT), while Rubin moved to California intending to take up surfing. Naughty Dog founders Andy Gavin and Jason Rubin, while satisfied with their work on Keef the Thief (1989) and Rings of Power (1992) for Electronic Arts (EA), were discouraged by their loss of creative control and support from EA's marketing division, and decided to take a hiatus from the video game industry. The game also has several hidden characters that can be unlocked with secret codes. Each character has a standard arsenal of offensive and defensive fighting moves, combination attacks, and special moves that kill the defeated opponent in an ultra-violent manner. Similar to Street Fighter II: The World Warrior (1991) and Mortal Kombat (1992), players must fight to the death with any of the World Warriors to be sealed into "The Book of Warriors".
